FRAMEWORK
ACADEMY
Courses
Log In
Join Free
Home
Courses
Arts, A/V Technology & Communications
Design, Playtesting, and Launch Planning
Curriculum
1 Section
24 Lessons
30 hours
Expand all sections
Collapse all sections
Unit 2 — Design, Playtesting, and Launch Planning
24
1.1
Digging Into How Mechanics Impact Gameplay and Fun
20 mins
1.2
Progression Systems
20 mins
1.3
Designing Worlds
20 mins
1.4
Choosing Tools and Software for Art Style Development
20 mins
1.5
Finding Out Who Will Play Your Game
20 mins
1.6
Learning Design Guidelines for Game Balance
20 mins
1.7
Exploring Types of Playtesting
20 mins
1.8
Setting the Scope
20 mins
1.9
Acquiring the Skills Needed to Launch
20 mins
1.10
Making Decisions for Your Game
20 mins
1.11
Understanding Marketing and Its Importance
20 mins
1.12
Publishing on Different Platforms
20 mins
1.13
Ian MacLarty
20 mins
1.14
How to Market a Game Blog
20 mins
1.15
Leaning Into the Fun
20 mins
1.16
Understanding Player Motivations
20 mins
1.17
Managing Scope
20 mins
1.18
Moving from Hobbyist to Industry
20 mins
1.19
Exploring Examples of Game Mechanics
20 mins
1.20
Social Systems
20 mins
1.21
Exploring Elements of Art Style
20 mins
1.22
Designing for Your Players
20 mins
1.23
Digging into the Data in Games
20 mins
1.24
Finding People to Playtest
20 mins
This content is protected, please
login
and
enroll
in the course to view this content!
S
Ask SIERA
YOUR DIGITAL ASSISTANT
×
Modal title
Main Content