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Foundations of Game Design
Curriculum
1 Section
24 Lessons
30 hours
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Unit 1 — Foundations of Game Design
24
1.1
Discovering What Game Design Is
20 mins
1.2
Game Design Is the Glue of Games
20 mins
1.3
Exploring the Phases of a Game’s Design
20 mins
1.4
Learning What It Takes to Be a Game Designer
20 mins
1.5
Gathering Design Tools
20 mins
1.6
Understanding Game Mechanics
20 mins
1.7
Core Elements of Game Systems
20 mins
1.8
Telling a Story
20 mins
1.9
Defining Art Style
20 mins
1.10
Defining User Experience in Games
20 mins
1.11
Defining Game Balance
20 mins
1.12
Knowing When to Start Playtesting
20 mins
1.13
Refining the Concept
20 mins
1.14
Designing from Concept to Launch
20 mins
1.15
Avoiding the Top Reasons Games Don’t Finish
20 mins
1.16
Marketing Games in This Market Is Hard
20 mins
1.17
Deciding How to Publish a Game
20 mins
1.18
Ah Young Joo
20 mins
1.19
GameDeveloper.com
20 mins
1.20
Looking at a Brief History of Game Design
20 mins
1.21
Looking at Examples of Game Design
20 mins
1.22
Setting Design Intentions
20 mins
1.23
Putting Your Ideas on Paper
20 mins
1.24
Learning Project Management
20 mins
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