FRAMEWORK
ACADEMY
Courses
Log In
Join Free
Home
Courses
Arts, A/V Technology & Communications
Launching and Sustaining Games
Curriculum
1 Section
24 Lessons
30 hours
Expand all sections
Collapse all sections
Unit 4 — Launching and Sustaining Games
24
1.1
Finding the Audience
20 mins
1.2
Improving through Player Feedback
20 mins
1.3
Designing a Routine: A Survival Guide
20 mins
1.4
Preparing to Launch a Game
20 mins
1.5
Timothy Staton-Davis
20 mins
1.6
Mixamo
20 mins
1.7
Constructing Your First Game
20 mins
1.8
Navigating Legal and Ethical Considerations
20 mins
1.9
Sorting through the Feedback
20 mins
1.10
Managing Your Time
20 mins
1.11
Giving Your Game Life after Launch
20 mins
1.12
Anton Hand
20 mins
1.13
Game Accessibility Guidelines
20 mins
1.14
Iterating on Your Game
20 mins
1.15
Staying Consistent
20 mins
1.16
Austin Grossman
20 mins
1.17
Global Game Jam (GGJ)
20 mins
1.18
Improving Your Productivity
20 mins
1.19
V Buckenham
20 mins
1.20
Ludum Dare
20 mins
1.21
Elaine Gómez
20 mins
1.22
Game Maker’s Toolkit
20 mins
1.23
John Bernhelm
20 mins
1.24
Game Developers Conference (GDC)
20 mins
This content is protected, please
login
and
enroll
in the course to view this content!
S
Ask SIERA
YOUR DIGITAL ASSISTANT
×
Modal title
Main Content