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Arts, A/V Technology & Communications
Systems, Iteration, and Launch Prep
Curriculum
1 Section
24 Lessons
30 hours
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Unit 3 — Systems, Iteration, and Launch Prep
24
1.1
Determining the Goals
20 mins
1.2
Accepting the Final Release (Versus What You Envisioned)
20 mins
1.3
Estimating for Learning Curves
20 mins
1.4
Building a Marketing Plan
20 mins
1.5
Grace Bruxner
20 mins
1.6
SteamDB
20 mins
1.7
Preparing to Think Systematically
20 mins
1.8
Creating Meaningful Experiences
20 mins
1.9
Economy Systems
20 mins
1.10
Considering Scope When Choosing an Art Style
20 mins
1.11
Designing Interfaces
20 mins
1.12
Questioning Playtesters
20 mins
1.13
Documenting Your Game
20 mins
1.14
Iterating on Your Designs
20 mins
1.15
Keeping Your Game in Budget
20 mins
1.16
Optimizing for Discoverability
20 mins
1.17
Tim FitzRandolph
20 mins
1.18
Assets by Kenney
20 mins
1.19
Diving Into the Game Designer’s Mind
20 mins
1.20
Designing Around Constraints
20 mins
1.21
Balancing and Iteration of Game Systems
20 mins
1.22
Ethical and Cultural Considerations
20 mins
1.23
Looking at Examples of User Experience in Games
20 mins
1.24
Observing Playtesters
20 mins
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