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IT: Programming & Software Development
Object-Oriented Programming and I/O
Curriculum
1 Section
24 Lessons
30 hours
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Unit 2 — Object-Oriented Programming and I/O
24
1.1
Count On Me
20 mins
1.2
Defining a Method within a Class (Displaying an Account)
20 mins
1.3
Working with Disk Files (a Brief Detour)
20 mins
1.4
Doing Something about the Weather
20 mins
1.5
Making Static (Finding the Team Average)
20 mins
1.6
Arrays of Objects
20 mins
1.7
Collection Classes to the Rescue
20 mins
1.8
The Buck Stops Here, Except When It Doesn’t
20 mins
1.9
Classes and Their Members
20 mins
1.10
The Java Interface
20 mins
1.11
Some Events Aren’t Button Clicks
20 mins
1.12
Putting Data in the Table
20 mins
1.13
For Business Issues Related to This Book
20 mins
1.14
Which of Your Books Should I Read?
20 mins
1.15
Gaining Perspective: Where Java Fits In
20 mins
1.16
Developing Software
20 mins
1.17
Understanding a Simple Java Program
20 mins
1.18
What Happened to All the Cool Visual Effects?
20 mins
1.19
Forming Conditions with Comparisons and Logical Operators
20 mins
1.20
You Can Always Get What You Want
20 mins
1.21
Sending Values to and from Methods (Calculating Interest)
20 mins
1.22
Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee)
20 mins
1.23
A Constructor That Does More
20 mins
1.24
Experiments with Variables
20 mins
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